Rustbuckets
-Game Prototype-”Rustbuckets” is a twin-stick adventure game set on an abandoned mining planet. You play as an old, rusty robot navigating a wasteland full of dangers. Thankfully, you found an unique shield that can be used traditionally or thrown like a Frisbee to defend yourself.
Developed by me over a period of four months as part of my Bachelor Project, Rustbuckets is currently in the process of being developed into a full title. The music and sound design for the demo were made by Rémy Sax.
Music by Rémy Sax
Gameplay Walkthrough
Screenshots
Player Features
The game centers around the main twin-stick mechanic that is part of the player's toolset. Here's an overview of the demo's player toolkit.
Throw & Recall
>Throw your shield and steer it into enemies.
>Use Recall to retrieve it.
>Throw your shield and steer it into enemies.
>Use Recall to retrieve it.
>Blocking will protect you from damage coming from the front.
>Keep your stamina in mind when blocking.
>Dashing will make you invincible to damage.
>Use dash to keep yourself in a safe spot.
Controls
[L-Stick]
Move
Move
[R-Stick]
Steer Shield
Steer Shield
[LB]
Dash
Dash
[RB]
Throw Shield
Throw Shield
[Hold LT or Hold RT]
Block / Recall Shield
Block / Recall Shield
Enemy Types
Besides several level mechanics, a huge part of the current demo is the four types of enemies that can appear in different variations. Here's an overview of the base versions.
Drone
>Canon Fodder
>Follows player and explodes on impact.
>Canon Fodder
>Follows player and explodes on impact.
>Intercept with shield to defeat.
>Close Combat
>Alignes, then charges at player.
>Explodes on Impact.
>Hit open maw during charge to defeat.
Turret
>Ranged Combat
>Pressures the player with bullets.
>Reposition itself on hit.
>Hit mechanical parts to defeat.
>Ranged Combat
>Pressures the player with bullets.
>Reposition itself on hit.
>Hit mechanical parts to defeat.
Driller
>Boss
>Chases the player.
>Deals damage on touch.
>Destroy all active segments in order to defeat.
>Boss
>Chases the player.
>Deals damage on touch.
>Destroy all active segments in order to defeat.